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Daniel Peteuil
Daniel Peteuil
Senior Character Artist | Epic Games
Los Angeles, United States

Summary

I like to make things

Skills

AnatomyCharacter Modelingsculpture

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Frostbite Engine
Frostbite Engine
Mari
Mari
Substance 3D Painter
Substance 3D Painter
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Fortnite
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Epic Games
    • Video Game
      Battlefield 2042
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Ripple Effect Studios
    • Video Game
      Lone Echo II
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Ready At Dawn
    • Video Game
      Echo Combat
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Ready At Dawn
    • Video Game
      Echo Arena
    • Year
      2017
    • Role
      Character Artist
    • Company
      Ready At Dawn
    • Video Game
      Lone Echo
    • Year
      2017
    • Role
      Character Artist
    • Company
      Ready At Dawn
    • Video Game
      The Order: 1886
    • Year
      2015
    • Role
      Character Artist
    • Company
      Ready At Dawn

Experience

  • Senior Character Artist at Epic Games
    Los Angeles, United States of America
    May 2022 - Present

    Fortnite

  • Senior Character Artist at Ripple Effect Studios
    Los Angeles, United States of America
    July 2021 - April 2022

    Battlefield 2042

  • Senior Character Artist at DICE LA
    Playa Vista, CA, United States of America
    November 2019 - July 2021

    Unannounced project

    Battlefield 2042

  • Senior Character Artist at Ready at Dawn Studios
    Irvine, CA, United States of America
    October 2017 - October 2019

    Echo Combat. Lone Echo II

  • Character Artist at Ready at Dawn Studios
    Irvine, CA, United States of America
    March 2014 - October 2017

    Lone Echo/ Echo Arena:

    - Creating high poly, low poly, hard surface and organic character assets with optimized and efficient topology and uvs for VR.

    - Character face blendshapes

    The Order 1886:

    - Creating high and low poly character assets with optimized and efficient topology and uvs

    - Baking normal, AO and other maps to aid in texturing. inital setup of character materials

    - In charge of communicating and visualizing feedback for all character and character related outsource artwork.

    - Cinematic shot lighting

  • Character Artist/ 3D Modeler at Freelance
    Earth
    June 2009 - January 2017

    - 3d modeling & texturing for games, broadcast, product visualization, animation, fine art sculpture

    - Self directed learning of new software/ techniques to accommodate needs

    Projects for: WWE, Reebok. On Star. Clorox. Greenworks. Lawn Master. Carbon Express. Imagination. Pluto Post Productions. BlackMath. Aesthetic Games. Archetype Global.

  • Beta Tester at Pixologic
    Los Angeles, CA, United States of America
    August 2014 - January 2015